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adventures in povray - part 1
adventures in povray - part 2
supanames rant
bandwidth leeching
First I added the walls of the gallery, using a single temporary ambient light source.
I removed the temporary ambient light, and replaced it with a series of spotlights, similar to what you might find in a typical gallery. I also added a wooden floor to the gallery. Placing the spotlights, and adjusting their angle and intensity was probably the most time consuming aspect of the whole project.
The terracotta figures are very simple, just one blob on top of another, with cut-outs for eyes:
To ensure the finished model looked as "realistic" as possible, it was important to make every figure individual; I therefore randomised each figure's size and colour.
To fill the gallery with thousands of unique terracotta figures, each in a random position, I fell back upon my strongest skills: programming. I'm aware that PovRay script can handle basic language structures, but it was quicker and easier for me to write a C# program which generated each figure and its placement, and spat out the resulting PovRay code. The resulting model took a LONG time to render, but I'm pleased with the result:
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